Team Competitions for Club Admins
Use Team Competitions to run internal team events (club pennants, business house leagues, intraclub team formats). Event organisers set the event’s rules. The module lets you: create and manage events; seed and export team lists; create or import draws; view ladders/results; apply live scoring; enter/edit results; send to the grading list; and auto‑update ladders.
Creating a Team Competition
Where to start
Log in to MySquash Competitions → Team Competitions → Admin.
General Details — complete field reference
Fill these fields carefully; many drive downstream behaviour:
District
Defaults to your home district. Leave as is unless you’re intentionally running the event under a different district.
Name
Use a unique, descriptive name: e.g., Mount Maunganui Club Pennant – Winter 2025. Avoid generic names; clear naming improves search and reporting.
Event Type
Select General. (Other options presently do not alter settings.)
Competition Level
Choose Club (50% SquashLevels weighting) or Social (25% weighting). Set this once, consistently — it determines level change weighting for all matches in the event.
Closing Date
A formal entries close; clubs enter teams themselves, so any practical date is fine. It’s mainly informational for your organisers.
View Until Date
When reached, the event stops being visible, even to admins. If you need it back, your district admin or SNZ can update visibility. Set a realistic horizon (e.g., end of season + a buffer).
Minimum number of players in a team (to play a tie)
The least players required for a valid team tie (e.g., 4). This minimum is also used in the seeding calculation (see below).
Maximum number of players registered in a team
Caps the team roster. Set practical upper bounds (e.g., 8–10) to allow subs while keeping teams manageable.
Bonus Points (multiples of two)
Add per‑match bonus points if your format rewards wins. Using multiples of two prevents tie‑break anomalies (bonus points are shared when matches/games/points are tied on countback).
Seeding Type
Choose ranking‑based seeding (current implementation).
Seeding Date
Administrative only; does not freeze seedings. Use it to note when you assessed seedings.
Seed by Top # Players
Select how many top players per team to include in the seeding total. Best practice: set equal to the “Minimum players” above (e.g., 4).
Draw Calculation Type
Use Standard for club events (not multi‑venue interclub logic). (The draw generator is under development — consider manual or CSV import for precision.)
Active
Untick to hide the event until you’re ready. Use this when pre‑building details before public release.
Draw Calculation Timeout
Set Normal. Longer timeouts aren’t needed for typical club events.
Save when complete; you’ll land on the Event Dashboard and can revisit Competition Details anytime.
Entering Teams
From Event Dashboard → Teams:
1. Add a team
2. Set Division Type & Club
3. Enter Team Name (Captain details auto‑populate later)
4. Save
5. Add players (type surname or player code)
- Regular members: counted in team seedings
- Temporary members: not counted in seedings (good for fill‑ins)
6. Eligibility: players must have a current MySquash subscription (Competitive Adult, Lifestyle Player, or Junior)
7. Select captain (from added team members)
8. Repeat for all teams (admins can add players later; team members can add temporary players while entering results)
Seeding Calculation
- Teams sort highest → lowest by a seeding number = sum of ranks of the team’s top X players (X = “Seed by Top # Players”).
- Ranks are assigned by current SquashLevel: highest level player = rank 16, lowest = 1, etc., across all teams in the division.
- Example (top 4 players used): Team ranks 16 + 15 + 10 + 8 → 49 (larger totals indicate stronger teams).
Adding Draws
Before adding fixtures, do this setup:
Divisions
- Division Type (Men’s, Women’s, Mixed — match your Teams’ division type)
- Division Number (e.g., 1, 2, 3…)
- Number of Teams (1–32)
- Number of Rounds (e.g., 7 for single round‑robin in an 8‑team division; 14 for double round‑robin; add extra rounds for playoffs if desired)
- Add divisions until “Remaining = 0” (i.e., all teams allocated)
Scoring Rules
Configure per division; these feed into live scoring:
- Target Score: 7, 11, 15, Infinite
- Best Of: 1, 3, 5, 7
- Winning Condition: Win By Two or First To
Examples:
- Timed matches (~20 min): Target Score = Infinite, Best Of = 1
- Standard club play: Target Score = 11, Best Of = 5, Win By Two
Allocate Teams
- Open Allocate Teams
- Single‑division events: teams already in place
- Multi‑division events: all teams initially sit in top division — move them into the correct division(s) using the left/right panes (start from the bottom division and work upwards)
Venues
- Club (from dropdown)
- Court (one per tie block)
- Time (format hh:mm — this is the tie start time, not per‑match)
- Add all courts/time slots you need for each competition day (times are for the team vs team tie, not individual match slots)
Game Dates
- Start Date of the competition
- Sequence (define the order — typically numeric: 1, 2, 3, …)
- Days Between (usually 7 for weekly)
- No. of Dates must equal Number of Rounds
- Add breaks (e.g., public holidays) by inserting extra dates; after generation, delete the unused date and ensure no duplicate sequence numbers remain
Adding Ties
For each round & division:
- Draws → Add
- Select Division & Round
- Optional Tie Name (e.g., 1‑1 = Round 1, Match 1)
- Choose Team 1 & Team 2
- Set Date, Club, Court, Time
- Save and repeat for all ties
Editing ties:
- You can edit or delete ties until results are entered.
- If the tie date changes, also update each individual match’s date in Match Results (edit each match row) so grading history aligns correctly.
Entering Results
Players (listed in teams) and admins can enter results. Admins can enter results via the Admin page.
Steps for players
1. Open Team Competitions → Score and Record
2. Select Competition
3. Match Results
4. Edit a specific match
5. Confirm Player 1/Player 2 (dropdowns)
- If a player isn’t listed, use Add → search by name/code → Add Temporary Player
- Admins can later Make Regular in Teams if permanent
6. Check Match Date & Time
7. Choose Status (see below)
8. Enter all game scores (where applicable)
9. Save (ladder updates automatically, including bonus points where configured)
Match Status — what happens where
Played
Enter full game scores (e.g., 11/7, 5/11, 11/9…).
Goes to SquashLevels and updates ladder.
A/B Defaulted
Enter full scores (e.g., 11/0 repeated, or 15/0 ×3 depending on Target Score).
Updates ladder, does not go to SquashLevels. (Use this for defaults where the match did not complete; see Defaults Guidelines for nuanced scenarios.)
Not Played
No game scores.
No SquashLevels, no ladder update.
Fairplay
Players mutually agree pre‑match that the result won’t affect SquashLevels.
Record full scores; no level changes; ladder/team points still apply.
Viewing Ladders, Rounds, Team Lists & Results
Everyone can view current competitions under Team Competitions → Draws and Results until the event’s View Until Date.
Draw shows team totals; click a completed tie to see individual match scores
Ladder is auto‑linked to the result card and cannot be manually altered
Live Scoring
Players can score matches live on a mobile/tablet; results feed straight into the result card:
- Go to Team Competitions → Score and Record
- Select Competition and correct fixture
- Click Copy Scoring URL and paste into a browser on the scoring device
- The marker selects the specific match and records points/games in real time
- On completion, the result appears automatically in the result card (admins can edit later if a mistake is made)





