Team Competitions for Club Admins

Use Team Competitions to run internal team events (club pennants, business house leagues, intraclub team formats). Event organisers set the event’s rules. The module lets you: create and manage events; seed and export team lists; create or import draws; view ladders/results; apply live scoring; enter/edit results; send to the grading list; and auto‑update ladders.

  • Creating a Team Competition

    Where to start


    Log in to MySquash Competitions > Team Competitions > Admin and click Add Competition.


    General Details — complete field reference


    Fill these fields carefully; many drive downstream behaviour:


    District

    Defaults to your home district. Leave as is unless you’re intentionally running the event under a different district. 


    Name

    Use a unique, descriptive name: e.g., Royal Oak Club Pennant – Winter 2026. Avoid generic names; clear naming improves search and reporting. 


    Sport

    Select from Squash, Squash Doubles, Racketball, Racketball Doubles.


    Event Type

    Select General. (Other options presently do not alter settings.) 


    Competition Level

    Choose Club (50% SquashLevels weighting), Social (25% weighting) or Fair Play (0% weighting). This determines the level change weighting for all matches in the event, however for Club or Social leagues individual matches can be recorded as Fair Play.


    Closing Date

    The advertised closing date mostly used for organisers.


    Show Teams From

    The date you want all teams and players to be publicly visible under the Draws and Results page. 


    View Until Date

    When reached, the event stops being visible, even to admins. If you need it back, your district admin or SNZ can update visibility. Set a realistic horizon (e.g., end of season + a buffer). 


    Min No. of Players

    The least players required for a valid team tie (e.g., 4) and required to be in the team to begin the event. This minimum is also used in the seeding calculation (see below).


    Max No. of Players

    Most number of players that can be registered in the team. Set practical upper bounds (e.g., 8–10) to allow subs while keeping teams manageable. 


    No. of Bonus Points

    Add per‑match bonus points if your format rewards wins. Using multiples of two prevents tie‑break anomalies (bonus points are shared when matches/games/points are tied on countback). 


    Seeding Type

    Choose ranking‑based seeding for display. Either option will give the same team seedings.


    Seeding Date

    Administrative only; does not freeze seedings. Use it to note when you assessed seedings. 


    Seed by Top # Players

    Select how many top players per team to include in the seeding total. Best practice: set equal to the “Minimum players” above (e.g., 4). 


    Draw Calculation Type

    Use Standard for club events.


    Team Play Order

    Used for the draw calculator to determine the order teams should play each other in. 


    Ladder Points Type

    Determine how the ladder will display competition points.

    Standard = one point per game won plus bonus points (if applicable)

    Superchamps = one point per fixture won (bonus points not applicable)


    Freeze Player Level

    Will freeze the levels for players as of the date the box is ticked and save. Used mostly for Superchamps or national team competitions. 


    Active

    Untick to hide the event until you’re ready. Use this when pre‑building details before public release. 


    Save when complete. Details can be updated at any time.


  • Entering Teams

    From Event Dashboard > Teams:


    Adding a Team


    1. Click '+ Add Team'

    2. Select Division Type. Important this is correct as once saved this cannot be edited and the team will need to be deleted and re-added with the correct division type.

    3. Select Club (your club)

    4. Leave Division No. field for now

    5. Enter Team Name 

    6. Click Save


    Adding Players to a Team


    7. Click '+ Add Player'

    8. Start typing the player's name and click on the correct name once it appears. Their grade and the short code for their current club will assist selecting the correct player.


    There are three types of team members you can select from,

    Regular: counted in team seedings.

    Temporary: not counted in seedings (used for fill‑ins)

    Manager: not counted in seedings and will not appear in team list when adding results.


    Note: players must have a current MySquash subscription (Competitive Adult, Lifestyle Player, or Junior) to appear in the player list.


    9. Once all players are added, select Team Captain / Manager from dropdown list.

    10. Repeat for all teams (admins can add players later; team members can add temporary players while entering results).

  • Seeding Calculation

    • Teams sort highest → lowest by a seeding number = sum of ranks of the team’s top X players (X = “Seed by Top # Players”).
    • Ranks are assigned by current SquashLevel: highest level player = rank 16, lowest = 1, etc., across all teams in the division.
    • Example (top 4 players used): Team ranks 16 + 15 + 10 + 8 → 49 (larger totals indicate stronger teams).
  • Adding Draws

    Before fixtures can be added, parameters need to be set for the competition on the various pages.


    Divisions

    • Division Type (Men’s, Women’s, Mixed — match your Teams’ division type)
    • Division Number (e.g., 1, 2, 3…)
    • Number of Teams (1–32)
    • Number of Rounds (e.g., 7 for single round‑robin in an 8‑team division; 14 for double round‑robin; add extra rounds for playoffs if desired)
    • Add divisions until “Remaining = 0” (i.e., all teams allocated) 

    Scoring Rules

    Configure per division; these feed into live scoring:

    • Target Score: 7, 11, 15, Infinite
    • Best Of: 1, 3, 5, 7
    • Winning Condition: Win By Two or First To

    Examples:

    • Timed matches (~20 min): Target Score = Infinite, Best Of = 1
    • Standard club play: Target Score = 11, Best Of = 5, Win By Two 

    Allocate Teams

    • Open Allocate Teams
    • Single‑division events: teams already in place
    • Multi‑division events: all teams initially sit in top division — move them into the correct division(s) by selecting the division on the left and clicking on the teams on the right to go into that division. Start from the bottom division and work upwards.

    Venues

    • Select Club from dropdown.
    • Select courts to be used from the Court dropdown.
    • Select Time for the tie to start.
    • Add all courts/time slots you need for each competition day (times are for the team vs team tie, not individual match slots). For example you may want court 1 to be used at 6pm and 8pm, so add Court 1 twice, once for each time.

    Game Dates

    • Start Date of the competition
    • Sequence (generally select 1)
    • Days Between (rounds - usually 7 for weekly)
    • No. of Dates must equal Number of Rounds. If you have public holidays or weeks where matches are not played, include these as you will delete them later.
    • Click '+ Add'
    • Add breaks (e.g., public holidays) by deleting unused dates.Also ensure no duplicate sequence numbers remain.
    • If you want to play matches on two days each week, once adding the first day (i.e. Mondays), add another lot by selecting the first date and making sure the Sequence number is after the last one displayed already (i.e. if the last Monday is 7, select 8)

    Rounds

    For each division, tick the boxes of the dates those rounds will be played on. The numbers above each row refer to the Sequence number from the Game Dates tab.



    Adding Ties - Manually

    For each round & division:

    • Draws > +Add
    • Select Division & Round
    • Optional Tie Name (e.g., 1‑1 = Round 1, Match 1). Leave blank to have it automatically created.
    • Select Team 1 & Team 2
    • Set Date & Club / Court / Time. These are the options you have just set up.
    • Save and repeat for all ties 

    Adding Ties - Draw Generator

    • Click Jobs
    • Click '+ Create Job'
    • The job window will appear and will indicate if the job was Completed or Failed.
    • If Failed, go back over previous steps to check all the settings are correct including ensuring all teams have a Team Captain / Manager selected.
    • If Completed, review the draws before publishing. Once draws are published, a new set of draws cannot be published again.
    • New jobs can be run at any time prior to publishing if the draws generated are not satisfactory.
    • Visualise: display a quick view to show home/away splits (used for interclub).
    • Report: downloads an Excel workbook with scheduled matches.
    • Click 'Publish' once you are happy with the draws that were generated.

    Editing ties:

    • You can edit or delete ties until results are entered in the Draws page.
    • If the tie date changes, you must also update each individual match’s date in Match Results (edit each match row) so grading history aligns correctly.
  • Entering Results

    Players (listed in teams) and admins can enter results. Admins can enter results via the Admin page.


    Steps for players


    1. Open Team Competitions > Score and Record

    2. Select the relevant competitiom

    3. Click Match Results

    4. Click Edit to enter scores for a specific match

    5. Confirm Player 1/Player 2 (dropdowns)

    • If a player isn’t listed, use Add > search by name/code > Add Temporary Player
    • Admins can later make Regular player in Teams if permanent

    6. Check Match Date & Match Time

    7. Choose Status (see below)

    8. Enter all game scores (where applicable)

    9. Save (ladder updates automatically, including bonus points where configured) 


    Match Status — what happens where


    Played

    Enter full game scores (e.g., 11/7, 5/11, 11/9…).

    Goes to SquashLevels and updates ladder.


    A/B Defaulted

    Enter full scores (e.g., 11/0 repeated, or 15/0 ×3 depending on Target Score).

    Updates ladder, does not go to SquashLevels. (Use this for defaults where the match did not complete; see Defaults Guidelines for nuanced scenarios.)


    Not Played

    No game scores.

    No SquashLevels, no ladder update. 


    Fairplay

    Players mutually agree pre‑match that the result won’t affect SquashLevels.

    Record full scores; no level changes; ladder/team points still apply.

  • Viewing Ladders, Rounds, Team Lists & Results

    Everyone can view current competitions under Team Competitions > Draws and Results until the event’s View Until Date.


    Draw shows team totals; click a completed tie to see individual match scores

    Ladder is auto‑linked to the result card and cannot be manually altered

  • Live Scoring

    Players can score matches live on a mobile/tablet; results feed straight into the result card.

    • Go to  Team Competitions > Score and Record
    • Select Competition and correct fixture.
    • Click Match Results and ensure the matchups are correct. Update if required by clicking Edit for selecting the correct players from the dropdown lists.
    • Click Open Scoring URL in New Tab.
    • The marker selects the specific match and records points/games in real time
    • On completion, the result appears automatically in the result card (admins can edit later if a mistake is made)
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